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Wednesday, January 29, 2014

A Fond Farewell...

Sadly, due to a conflict of interests, Frank has had to leave the project. We appreciate all the work and hours he put in making our rigs and troubleshooting all the issues, and wish him luck on his current team and project!

Monday, January 20, 2014

State of the Environment 3

Made some changes to the plant textures, added a temporary skybox, and added color to the remaining untextured elements. Not to mention adding Dani to the scene! Still working out alpha blending issues within unity, but the scene is in and playable. 

Unity Screenshot - First camera placement

Unity Screenshot - Panned first camera placement

Unity Screenshot - Panned first camera placement

Monday, January 13, 2014

State of the Environment 2

Added some plants to the scene, assets to be treated for proper alpha blending and appearance.


Monday, December 16, 2013

State of the Environment 1

Going to be posting the updates on the state of the first shot of our environment over the next couple weeks. Here is the concept piece and a screenshot of the current 3D and Textures.

Gun Battery: First Shot  - Concept

3DS Max Screenshot


Sunday, December 8, 2013

Animations: Take One!

Some rough, first pass animations done for Dani, since her rig and base mesh are functioning with a rough pass at skinning on it. 
First off we have a first pass walk cycle:

Next we have an idle weight shift:
                                 

And finally, crossing her arms: