Showing posts with label Color. Show all posts
Showing posts with label Color. Show all posts
Sunday, June 8, 2014
Final Poster
We are proud to show the finalized poster for Shove Aside! Underneath, you can see the overall process of the poster.
Friday, June 6, 2014
Color Comps
The next task for the poster is color comps. We wanted to make sure that the color palette we chose conveyed the right atmosphere, so these were the choices we were deciding from.
In the end, we decided on the purple sky to give a sense of mystery.
Monday, March 17, 2014
State of the Environment 5
Here are some quick screenshots from Unity to show you our environment so far Our second color pass is looking successful as we altered all of our original textures and used a cooler and bluer pallet to create our new textures. We still have interior assets and lighting, soon to come.
Monday, March 10, 2014
Color for the color god.
We've been spending a lot of time thinking about color and shadow recently. Getting the right color to make the environments feel like the northwest is key, so we're using a lot of cold greens and blues. Here are some color comps of our environment.
Labels:
Color,
Concept,
Environment,
Level,
Ryan,
Shove Aside
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