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Showing posts with label Gabe. Show all posts
Showing posts with label Gabe. Show all posts

Monday, March 24, 2014

Line Quality


Today's post will be on line quality. One of the key pieces to the art style for Shove Aside is the thick, graphic lines. As we are going for a gritty comic style, it helps breathe life into the world. In the poster, we wanted as much variety as we could get to differentiate the different materials in the world. The texture of dry patchy grass is different from a thick leather jacket or tree bark. Each part is simulated with different splotches and strokes to best evoke the feeling of that material as well as provide some artistic flair. In the examples above, you can see the different types of line quality used for the base of a tree, Dani's hair, patches of grass, tree bark, Dani's jacket, bushes, and Gabe's pants. Stay tuned for more updates!

Monday, February 17, 2014

Sunday, November 17, 2013

Head of the Class


Progress update for Dani and Gabe.  With the final designs nailed down, we begin working on the creation of assets to bring the game together!  These are the current head models for Dani and Gabe respectively.  Their featureless, hairless craniums are rendered in porcelain of added creepy effect.  The bodies will soon be completed and connected to make our full characters, and the next task will be clothing them.