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Showing posts with label State of the Environment. Show all posts
Showing posts with label State of the Environment. Show all posts

Monday, May 26, 2014

State of the Environment 6

Here is a quick update of the art and how it's coming along. My life has been unwrapping as of late, here are our unwrapped modular assets, and some interior objects for each puzzle area.




Monday, March 17, 2014

State of the Environment 5

Here are some quick screenshots from Unity to show you our environment so far Our second color pass is looking successful as we altered all of our original textures and used a cooler and bluer pallet to create our new textures. We still have interior assets and lighting, soon to come.








Monday, January 20, 2014

State of the Environment 3

Made some changes to the plant textures, added a temporary skybox, and added color to the remaining untextured elements. Not to mention adding Dani to the scene! Still working out alpha blending issues within unity, but the scene is in and playable. 

Unity Screenshot - First camera placement

Unity Screenshot - Panned first camera placement

Unity Screenshot - Panned first camera placement

Monday, January 13, 2014

State of the Environment 2

Added some plants to the scene, assets to be treated for proper alpha blending and appearance.


Monday, December 16, 2013

State of the Environment 1

Going to be posting the updates on the state of the first shot of our environment over the next couple weeks. Here is the concept piece and a screenshot of the current 3D and Textures.

Gun Battery: First Shot  - Concept

3DS Max Screenshot