Monday, March 17, 2014
State of the Environment 5
Here are some quick screenshots from Unity to show you our environment so far Our second color pass is looking successful as we altered all of our original textures and used a cooler and bluer pallet to create our new textures. We still have interior assets and lighting, soon to come.
Monday, March 10, 2014
Color for the color god.
We've been spending a lot of time thinking about color and shadow recently. Getting the right color to make the environments feel like the northwest is key, so we're using a lot of cold greens and blues. Here are some color comps of our environment.
Labels:
Color,
Concept,
Environment,
Level,
Ryan,
Shove Aside
Monday, March 3, 2014
Monday, February 24, 2014
Poster Creation
The next task for conception is the poster design. It will be a challenge to capture the essence of the game in one picture. The first part of the design process is figuring out what will be highlighted. As a narrative-driven game, we felt that the characters and and iconic location in the town should be prominently featured. The next step is looking for inspiring movie posters that provoke the same idea as the game. A few examples:
With the reference images and our own ideas of what the design should be, we created many thumbnails to see where the composition could go. Once a thumbnail was agreed upon to have the strongest impression, work on the final design has begun! We'll keep you posted as things come together.
Monday, February 17, 2014
Monday, February 10, 2014
Monday, February 3, 2014
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